Healthy Habits
Designed for ages 6 to 15, the program aims to incorporate healthy living and active learning in every part of the Club experience, Healthy Habits, which is also the "Mind" component of Triple Play: A Game for the Mind, Body and Soul, emphasizes good nutrition, regular physical activity and improving overall well-being. Funded by Kraft Foods Inc. and The Coca-Cola Company.

 

 

 

NetSmartz
NetSmartz teaches Internet safety skills through engaging multimedia activities and offline interaction with Club professionals in three age-appropriate modules: Clicky's Web World (for ages 6 to 7); NetSmartz Rules (for ages 8 to 12); and I-360 (for ages 13 to 18). Topics include personal safety, shopping safety and ethical use of the Internet. To learn more, youth ages 12 and younger can go directly to www.netsmartzkids.org; while teens, parents and Club staff can learn about Internet safety at www.netsmartz.org. BGCA collaborated with the National Center for Missing & Exploited Children to develop NetSmartz. Funded by the U.S. Department of Justice, Office of Justice Programs.

 

SMART Moves
The SMART Moves (Skills Mastery and Resistance Training) prevention/education program addresses problems such as drug and alcohol use and premature sexual activity. The program uses a team approach involving Club staff, peer leaders, parents and community representatives. More than simply emphasizing a "Say No" message, the program teaches young people ages 6 to15 how to say no by involving them in discussion and role-playing, practicing resistance and refusal skills, developing assertiveness, strengthening decision-making skills and analyzing media and peer influence. The ultimate goal: to promote abstinence from substance abuse and adolescent sexual involvement through the practice of responsible behavior.

 

Passport to Manhood
Passport to Manhood promotes and teaches responsibility while reinforcing positive behavior in male Club members ages 11 to14. Passport to Manhood consists of 14 small-group sessions, each of which concentrates on a specific aspect of manhood through highly interactive activities. Each participant is issued his own "Passport" to underscore the idea that he is on a journey of maturation and personal growth.